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碰撞干涉检测高效算法,能快速地检测是否发生干涉和碰撞
-Collision Detection efficient algorithm can quickly detect the occurrence of collisions and interference
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Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
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我自己采用SDK和DX制作的小人打怪物游戏,涉及碰撞检测,背景音乐,怪物随机移动和发射,希望对游戏初学者有所帮助。内含可执行文件,拷贝到和图片同一目录下可运行。-I use DX SDK and the production of small monster fighting game involving collision detection, background music, movement and random monster fired, and I hope to help beg
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圖片興場碰撞偵察,及上下左右控制-Photo-field collision detection, and control levels have
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用openGL实现碰撞检测。常用于3D游戏。-with Collision Detection. Commonly used in 3D games.
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碰撞检测算法以及如何用精简的c语言实现,对学生学习OpenGL有帮助-collision detection algorithms, and how to streamline the c language, students learn to help OpenGL
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简单的碰撞检测程序源代码及演示,包含vc 2005 工程项目.-simple collision detection program source code and demonstrations, including vc 2005 projects.
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这是用于碰撞检测的程序,我提供了他的类文件-This is for collision detection procedures, I will provide the types of documents
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PQP is a library for performing three types of proximity queries on a pair of geometric models composed of triangles:
collision detection - detecting whether the two models overlap, and optionally, all of the triangles that overlap.
distance co
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一个J2ME平台上的格斗游戏DEMO,jbuilder建的项目,实现了格斗类游戏的大部分功能包括角色动作设计,碰撞检测,滚动地图等功能-a J2ME platform fighting game DEMO, JBuilder construction of the project, achieving a fighting game, including most of the functional role is the design, collision detection, map fea
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完全只用系统的API(纯系统API)的游戏。现在正做个45度角3D网络游戏,前一个网络游戏是第一人称射击,以后还会写教程贴出来的。
游戏处理过程:
获取随机数----移动到随机位置----获取输入----处理输入----判断是否攻击了----发射子弹----检测碰撞----处理击中事件。
大体就是这样了,希望对您有所启发和帮助,-exclusively with the API (pure system API) of the game. Now to be a 45-degr
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是一个有关游戏中的碰撞检测例子,是一个简单的碰撞检测测试例子代码.-is one of the game's collision detection example is a simple collision detection test case code.
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一个简单的3D游戏射击碰撞检测方面的小例子.是用VC做的.-a simple 3D shooting game collision detection of small examples. VC is done.
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obb碰撞检测类,可以在虚拟环境中进行碰撞检测-obb Collision Detection category, in a virtual environment for Collision Detection
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游戏中用到的颜色碰撞检测,很不错啊,做2d 游戏的很有用的材料,gdi-game to use the color collision detection, very bad thing, so 2d game very useful material, gdi
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仿3D射击游戏,做出了简单的碰撞检测,有声音.虽然还不完善,但效果不错,也可以在此框架上扩展自己的效果和功能.-imitation 3D shooting game, made a simple collision detection, voice. Although not perfect, but it worked quite well. also on this framework to expand their effectiveness and functionality.
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关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation
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一个关于J2ME的确游戏,2D游戏,碰撞检测
人物移动,卷动地图-on J2ME is a game, 2D games, collision detection figures Mobile, scrolling map
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Opengl,小车的交互,实现了碰撞检测,读取3ds模型,AI等功能-Opengl Trolley interactive and realized the collision detection, reading 3ds model features such as AI
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用directx9.0做的一个3D坦克游戏,最主要的地方是加进了先进的物理碰撞检测-directx9.0 do with a 3D tank game, the most important is adding an advanced physics Collision Detection
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